Mii Channel Song

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Find the BPM for 'Mii Channel' by 'VGR'. Type a song, get a BPM. The song 'Mii Channel' has a tempo of 128 BPM For example: jay-z - empire state of mind (which is 173 BPM, by the. Insaneintherainmusic Mii Channel Theme 5:12. Listen on Spotify Listen on Amazon insaneintherainmusic. YouTube Premium Loading. Get YouTube without the ads. No thanks 3 months free. Find out why Close. Mii Channel but every note is a random pitch ploxyzero.

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The Wii Menu as displayed in the widescreen (16:9) format.

The Wii Menu is the graphical shell of the Wii game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as 'channels', are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels (except for the Disc Channel) amongst the menu's 47 customizable slots by pressing and holding the A and B button while hovering over the channel the user wants to move. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots.

  • 1Pre-installed channels
    • 1.3Photo Channel
    • 1.11Nintendo Channel
  • 2Additional channels
  • 3Downloadable channels
  • 4Wii Message Board

Pre-installed channels[edit]

Disc Channel[edit]

The Disc Channel allows users to play Wii and GameCube titles from supported Nintendo optical discs inserted into the console.

If no disc is inserted, the message 'Please insert a disc.' will be displayed along with images of a template Wii and GameCube disc (Except for the Wii mini or the Wii U, where only the Wii disc is shown due to lack of GameCube support). The 'Start' button will also remain deactivated until a playable disc is inserted.

When a disc is inserted, the channel preview and banner on the menu will change to the one supplied by the title and the 'Start' button will become available. If it is a GameCube disc, the banner and preview will change to the GameCube logo with the GameCube startup theme playing on the preview.

Each Wii game disc includes a system update partition, which includes the latest Wii software from the time the game was released. If a disc is inserted that contains newer software than installed on the console, installing the new software will be required to play the game. This allows users without an internet connection to still receive system updates. When loaded into the disc slot, an icon on the Disc Channel that says 'Wii System Update' appears. After selecting the channel, the Wii will automatically update. If these updates are not installed, the game will remain unplayable until the update is installed, as each time the channel is loaded with the game inserted, the update prompt will appear, and declining the update will return the player to the Wii Menu instead of starting the game. (Note: This is the only channel that cannot be moved across the Wii Menu without the use of third party tools.) The games which display 'Wii System Update' can still be played without updating using homebrew software, such as Gecko OS or a USB loader.

Mii Channel[edit]

The Mii Channel is an avatar creator, where users can design 3D caricatures of people called Miis by selecting from a group of facial and bodily features. At the Game Developers Conference 2007, Shigeru Miyamoto explained that the look and design of the Mii characters are based on Kokeshi, a form of Japanese doll used as souvenir gifts.

A Wired interview of Katsuya Eguchi (producer of Animal Crossing and Wii Sports) held in 2006 confirmed that the custom player avatar feature shown at Nintendo's E3 Media Briefing would be included in the hardware. The feature was described as part of a 'profile' system that contains the Mii and other pertinent player information.[1] This application was officially unveiled by Nintendo in September 2006. It is incorporated into Wii's operating system interface as the 'Mii Channel'. Users can select from pre-made Miis or create their own by choosing custom facial shapes, colors, and positioning. In certain games like Wii Sports, Wii Play, Wii Fit, Wii Sports Resort, Wii Party, Wii Fit Plus, Mario & Sonic at the Olympic Games, WarioWare: Smooth Moves, Mario Kart Wii, Mario Party 8, My Pokémon Ranch, Animal Crossing: City Folk, Mario Strikers Charged, and Guitar Hero 5, each player's Mii will serve as the character he/she controls in some/all forms of gameplay. Miis can interact with other Wii users by showing up on their Wii consoles through the WiiConnect24 feature or by talking with other Miis created by Wii owners all over the world. This feature is called Mii Parade. Early-created Miis as well as those encountered in Mii Parades may show up as spectators in some games.[2] Miis can be stored on Wii Remotes and taken to other Wii consoles. The Wii Remote can hold a maximum of 10 Miis.

In addition, Mii characters can be transferred from a user's Wii to Nintendo 3DS consoles, as well as supported Nintendo DS games via the Mii Channel. While in the channel, pressing A, followed by B, then 1, and holding 2 on the Wii Remote allows the user to unlock the feature.[3] The Mii Channel is succeeded by the Mii Maker app for both Nintendo 3DS and Wii U, and the Mii options in Settings for Nintendo Switch.

According to Nintendo president Satoru Iwata, over 160 million Mii characters had been created using the ‘’Mii Channel’’ as of May 2010.[4]

Photo Channel[edit]

If a user inserts an SD card into the console, or receives photos (JPEG) or videos (MJPEG) via email, they can be viewed using the Photo Channel. The user can create a slideshow simply by inserting an SD card with photos and, optionally, MP3 or AAC files (see note regarding December 10, 2007 update to version 1.1). The Wii will automatically add Ken Burns Effect transitions between the photos and play either the music on the SD card or built-in music in the background. A built-in editor allows users to add markings and effects to their photos or videos (The edits float statically above the videos). Mosaics can also be created with this feature. Puzzles can be created from photos or videos with varying degrees of difficulty (However, your first puzzle will be six-pieces) with 6, 12, 24 and 48 piece puzzles available, with 192 selectable while holding down 1 on the Wii remote. Edited photos can be saved to the Wii and sent to other Wiis via the message board. According to the system's manual, the following file extensions (i.e. formats) are supported: Photos (jpeg/jpg), Movies (mov/avi), and Music (mp3/aac).

JPEG files can be up to 8192x8192 resolution and in baseline format.[5] Video data contained within the .mov or .avi files must be in an OpenDML compliant MotionJPEG use some variant of this format for their videos.[6] Photos, even high resolution ones, are compressed and decreased in resolution.[7]

Photo Channel 1.1[edit]

Photo Channel 1.1 is an optional update to the Photo Channel that became available on the Wii Shop Channel on December 10, 2007. It allows users to customize the Photo Channel icon on the Wii Menu with photos from an SD Card or the Wii Message Board. It also allows playback of songs in random order. The update replaced MP3 support with support for MPEG-4 encoded audio files encoded with AAC in the .m4a extension.[8][9]

Wii owners who updated to version 1.1 can revert to version 1.0 by deleting it from the channels menu in the data management setup. Consoles released after December 10, 2007 will come with the version 1.1 update pre-installed, and cannot be downgraded to version 1.0.

Owners of Japanese systems can download a 'Revert to Photo Channel 1.0' Channel from the Wii Shop Channel if they wish to do so.

Wii Shop Channel[edit]

The Wii Shop Channel allowed users to download games and other software by redeeming Wii Points, which could be obtained by purchasing Nintendo Points cards from retail outlets or directly through the Wii Shop Channel using MasterCard or Visa credit cards online. Users could browse in the Virtual Console, WiiWare, or Wii Channels sections for downloads. A feature to purchase downloaded software as gifts for others became available worldwide on December 10, 2007. Additional channels that were not released at the console's launch were available for purchase in the Wii Shop Channel. These included: Internet Channel, Everybody Votes Channel, Check Mii Out Channel, Nintendo Channel, Netflix Channel, and the Japan-only Television Friend Channel. Until the channel's shut down on January 30, 2019, all downloadable channels were free of charge.

It was announced on September 29, 2017 that Nintendo plans to discontinue the Wii Shop Channel on January 30, 2019, with the purchase of Wii Points ending on March 26, 2018.[10][11]

Forecast Channel[edit]

The Forecast Channel allowed weather reports and forecasts to be shown on the console from the Internet via the WiiConnect24 service. The Forecast Channel displayed a view of the Earth as a globe (courtesy of NASA), with which users can view weather in other regions. The user could also spin the globe. When fully zoomed out, an accurate[12] star map was visible in the background. (The Big Dipper and the constellationOrion were easily recognizable, for example.) The Forecast Channel features included the current forecast, the UV index, today's overall forecast, tomorrow's forecast, a 5-day forecast (only for the selected country you live in), and a laundry check (Japan only). The Forecast Channel first became available on December 19, 2006. Certain games like Madden NFL 07, Nights: Journey of Dreams, and Mario & Sonic at the Olympic Winter Games could use the Forecast Channel to simulate weather conditions depending on the player's region.[13]

There are slight variations of Forecast Channel versions in different regions. When viewing weather conditions in Japan, a different set of weather icons is used. Additionally, the laundry index was only featured in the Japanese version.[14]

After the August 6, 2007 update, the Forecast Channel showed the icon for the current weather on the Wii Menu.Long neglect of this channel would result in the icon not appearing, although the set time was longer than that of the News Channel.

The Forecast Channel (along with the News Channel) was not available in South Korea.[15]

Like the four other Wii channels, the Forecast Channel ended its seven-year support on June 27, 2013.

News Channel[edit]

The News Channel allowed users to access news headlines and current news events obtained from the Internet.[16] News articles were available on a globe view, similar to the Forecast Channel, and as a slide show.[17] The content was automatically updated and viewable via WiiConnect24 with clickable news images supported.

The News Channel became available in North America, Europe, and Australia on January 26, 2007. Content was in a variety of languages provided by the Associated Press, who had a two-year contract to provide news and photos to Nintendo.[18] Canadian news was submitted by the Canadian Press for publication. Japanese news was provided by Goo (search engine).[19] European news was provided by Agence France-Presse.

Starting with the August 6, 2007 update, the News Channel showed a news ticker in the Wii Menu. However, not visiting the channel for a period of time resulted in the ticker not appearing, until the channel is viewed. A December 20, 2007 PAL region update increased the number of news feeds to the channel, sourced from a larger number of news resources and agencies, providing more news that were available per country.[20]

The News Channel (along with the Forecast Channel) was not available in South Korea.[15]

Like the four other Wii channels, the News Channel ended its seven-year support on June 27, 2013.

Get Connected Video Channel[edit]

The Get Connected Video Channel or Wii & The Internet Channel (or alternatively known as the Wii + Internet Channel or Wii: See What You Can Do On the Internet) is installed to Wii console units manufactured in October 2008 or later. It contains an informational video specifying the benefits of connecting the Wii console to the Internet, such as downloading extra channels, new software, Virtual Console titles, and playing games over Nintendo Wi-Fi Connection.

The Get Connected Video Channel is the only pre-installed channel that takes up spare internal memory, and the only channel that can be manually deleted or moved to an SD Card by the user. The channel takes up 1,180 blocks of memory, which is over half the Wii's internal memory space. The large size of this channel is likely due to the fact it is available in multiple languages; three videos in the U.S. versions, and six videos in the PAL versions. Upon connecting to the Internet and running the channel, the user will be asked if they would like to delete it. It cannot be re-downloaded or restored upon deletion.[21]

The same video presentation contained in the channel can also be viewed on an archived version of Nintendo's official website.[22] Furthermore, several gaming stores such as GameStop had this channel in their Wii stations.

The channel is also available in multiple languages. Unlike the other channels, the video in the channel is not translated digitally, but is presented in multiple dubs, which means there are multiple copies of the same video in a single channel. The language of the video is presented is respectively according to the Wii's language setting. Available languages are English, French, and Spanish in the U.S. versions; English, French, Spanish, German, Italian, and Dutch in the PAL version. The availability of multiple dubs is a likely factor that contributes to the large size of the channel.

Internet Channel[edit]

The Internet Channel is a version of the Operaweb browser for use on the Wii by Opera Software and Nintendo.[23] On December 22, 2006 a free demo version (promoted as 'Internet Channel: Trial Version') of the browser was released.[24] The final version (promoted as 'Internet Channel: Final Version') of the browser was released on April 11, 2007 and was free to download until June 30, 2007. After this deadline had passed, the Internet Channel cost 500 Wii Points to download.[25] though users who downloaded the browser before June 30, 2007, could continue to use it at no cost for the lifetime of the Wii system.[26] An update (promoted as the 'Internet Channel') on October 10, 2007[27] added USB keyboard compatibility. On September 1, 2009 the Internet Channel was made available to Wii owners for no cost of Wii Points[28] and updated to include improved Adobe Flash Player support. A refund was issued to those who paid for the channel in the form of one free NES game download worth 500 Wii Points.

The Internet Channel uses whichever connection is chosen in the Wii settings, and utilizes the user's internet connection directly; there is no third party network that traffic is being routed through. It receives a connection from a router/modem and uses a web browser to pull up HTTP and HTTPS (secure and encrypted) web pages. Opera, the Wii's web browser, is capable of rendering most web sites in the same manner as its desktop counterpart by using Opera's Medium Screen Rendering technology. For most Internet users, the Wii offers all of the functionality they need to perform the most common Internet tasks.

The software is saved to the Wii's 512 MB internal flash memory (it can be copied to an SD card after it has been downloaded). The temporary Internet files (maximum of 5MB for the trial version) can only be saved to the Wii's internal memory. The application launches within a few seconds, after connecting to the Internet through a wirelessLAN using the built-in interface or a wired LAN by using the USB to the Ethernet adapter.

The Opera-based Wii browser allows users full access to the Internet and supports all the same web standards that are included in the desktop versions of Opera, including CSS and Java. It is also possible for the browser to use technologies such as Ajax, SVG, RSS, and Adobe Flash Player 8 and limited support for Adobe Flash Player 9. Opera Software has indicated that the functionality will allow for third parties to create web applications specifically designed for the use on the Wii Browser, and it will support widgets, standalone web-based applications using Opera as an application platform.[29]

Everybody Votes Channel[edit]

Everybody Votes Channel allowed users to vote in simple opinion polls and compare and contrast opinions with those of friends, family, and people across the globe.

Everybody Votes Channel was launched on February 13, 2007, and was available in the Wii Channels section of the Wii Shop Channel. The application allowed Wii owners to vote on various questions using their Mii as a registered voter. Additionally, voters were also able to make predictions for the choice that will be the most popular overall after their own vote has been cast. Each Mii's voting and prediction record is tracked and voters can also view how their opinions compare to others. Whether the Mii is correct in its predictions or not is displayed on a statistics page along with a counter of how many times that Mii has voted. Up to six Miis would be registered to vote on the console. The channel was free to download. Each player would make a suggestion for a poll a day.

Like the other four Wii channels, the Everybody Votes Channel ended its seven-year support on June 27, 2013 due to Nintendo shifting its resources to its next generation projects. Unlike the other discontinued channels, Everybody Votes Channel remains accessible with users able to view the latest poll data posted, albeit the channel will never be updated again.

Check Mii Out Channel[edit]

The Check Mii Out Channel (also known as the Mii Contest Channel in Australia and Europe) was a channel that allowed players to share their Miis and enter them into popularity contests. It was first available on November 11, 2007. It was available free to download from the Wii Channels section of the Wii Shop Channel.

Users would post their own Miis in the Posting Plaza, or import other user-submitted Miis to their own personal Mii Parade. Each submitted Mii was assigned a 12-digit entry number to aid in searching. Submitted Miis were given 2 initials by their creator and a notable skill/talent to aid in sorting.

In the Contests section, players submitted their own Miis to compete in contests to best fit a certain description (e.g. Mario without his cap). After the time period for sending a Mii had expired, the user had the choice of voting for three Miis featured on the judging panel, with ten random Miis being shown at a time. Once the judging period is over, the results of the contest may be viewed. Their selection and/or submission's popularity in comparison to others was displayed, as well as the winning Mii and user.

The Check Mii Out Channel sent messages to the Wii Message Board concerning recent contests. Participants in certain contests would add their user and submitted Mii to a photo with a background related to the contest theme. This picture would then be sent to the Wii Message Board.

This channel ended its seven-year support on June 27, 2013 like the four other channels.

Nintendo Channel[edit]

The Nintendo Channel (also known as the Everybody's Nintendo Channel in Japan) allowed Wii users to watch videos such as interviews, trailers, commercials, and even download demos for the Nintendo DS. In this capacity the channel worked in a similar way to the DS Download Station. The channel provided games, info, pages and users could rate games that they have played. A search feature was also available to assist users in finding new games to try or buy. The channel had the ability to take the user directly into the Wii Shop Channel for buying the wanted game immediately. The Nintendo Channel was launched in Japan on November 27, 2007,[30] in North America on May 7, 2008,[31] and in Europe and Australia on May 30, 2008.[32] The Nintendo Channel was updated with different Nintendo DS demos and new videos every week; the actual day of the week varies across different international regions.

An updated version of the Nintendo Channel was released in Japan on July 15, 2009,[33] North America on September 14, 2009, and in Europe on December 15, 2009. The update introduced a new interface and additional features, options, and statistics for users to view. However, the European version was missing some of these new additional features, such as options for choosing video quality. In addition, a weekly show known as Nintendo Week began airing exclusively on the North American edition of the channel, while another show Nintendo TV, was available on the UK version of the channel.[34]

The Nintendo Channel and the other 4 channels ended their seven-year support on June 27, 2013.

A few shows appeared on Nintendo Channel and are no more than 20 minutes long:

Nintendo Week

Nintendo Week was a show on the Nintendo Channel. The hosts were Gary and Allison, but other co-hosts appeared as well like Dark Gary, Daniel, and others.

Ultimate Wii Challenge/New Super Mario Bros. Wii Challenge

The hosts were David and Ben. They tried to beat each other's time in Nintendo Games like New Super Mario Bros. Wii, Donkey Kong Country Returns, Super Mario Galaxy 2, and Kirby's Epic Yarn. In a few episodes, Ben and David worked together in levels of a few games.

Discontinuation[edit]

It was announced on April 12, 2013 that the News Channel, Forecast Channel, Check Mii Out Channel, Everybody Votes Channel, and the Nintendo Channel (along with the Digicam Print Channel) would close permanently on June 27, 2013,[35] as Nintendo terminated the WiiConnect24 service which these channels required, and shifted their resources to their next-generation projects.

Additional channels[edit]

These channels are those that can be acquired through the usage of various games and accessories.

Wii Fit Channel[edit]

Wii Fit allows users to install the Wii Fit Channel to the Wii Menu. The channel allows them to view and compare their results, and those of others, as well as their progress in the game, without requiring the game disc to be inserted.

The channel is essentially a stripped down version of Wii Fit. It allows users to view statistics from the game including users' BMI measurements and balance test scores in the form of a line graph, as well as keep track of the various activities they have undertaken with a calendar. Users are also able to weigh themselves and do a BMI and balance test with the channel once per day. However, if the player wishes to do any exercises or play any of the aerobics games and/or balance games, the game prompts the user to insert the Wii Fit game disc.

Mario Kart Channel[edit]

Mario Kart Wii allows players to install the Mario Kart Channel on their Wii console. The channel can work without inserting the Mario Kart Wii disc into the console, but to compete in races and time trials the disc is required. The use of the Mario Kart Channel allows for a number of options. A ranking option lets players see their best Time Trial scores for each track and compare their results to those of their friends and other players worldwide, represented by their Miis. Players will have the option of racing against the random or selective ghosts, or improving their results gradually by taking on the ghosts of rivals, those with similar race times. Users have the option to submit these times for others around the world to view. Players can also manage and register friends using the channel and see if any of them are currently online.

Another feature of the channel are Tournaments, where Nintendo invited players to challenges similar to the missions on Mario Kart DS. Players were also able to compare their competition rankings with other players.[36]

As of May 20, 2014, most features of the channel have been discontinued.

Jam with the Band Live Channel[edit]

The Nintendo DS game Jam with the Band supports the Jam with the Band Live Channel (known as the Speaker Channel in Japan) that allows players to connect their game to a Wii console and let the game's audio be played through the channel.[37][38] The channel supports multiple players.[39]

Wii Speak Channel[edit]

Users with the Wii Speak peripheral are able to access the Wii Speak Channel. Users can join one of four rooms (with no limit to the number of people in each room) to chat with others online. Each user is represented by their own Mii, which lip-syncs to their words. In addition, users can also leave audio messages for other users by sending a message to their Wii Message Board. Users can also photo slideshows and comment on them. The Wii Speak Channel became available in North America and Europe on December 5, 2008, and was discontinued on May 20, 2014. The Wii Speak Channel is succeeded by Wii U Chat, which is standardized for the Wii U console.

Channel

Rabbids Channel[edit]

A channel created by Rabbids Go Home. When the game is started up for the first time or when the player goes to the player profile screen, the player may install the Rabbids Channel, which will appear on the Wii Menu after downloaded. Players can use the channel to view other people's Rabbids and enter contests.

Downloadable channels[edit]

Virtual Console Channels[edit]

Virtual Console channels are channels that allow users to play their downloaded Virtual Console games obtained from the Wii Shop Channel. The Virtual Console portion of the Wii Shop Channel specializes in older software originally designed and released for home entertainment platforms that are now defunct. These games are played on the Wii through the emulation of the older hardware. The prices are generally the same in almost every region and are determined primarily by the software's original platform.

WiiWare Channels[edit]

Functioning similarly to the Virtual Console channels, WiiWare channels allow users to use their WiiWare games obtained from the Wii Shop Channel. The WiiWare section specializes in downloadable software specifically designed for the Wii. The first WiiWare games were made available on March 25, 2008 in Japan.[40] WiiWare games launched in North America on May 12, 2008,[41] and launched in Europe and Australia on May 20, 2008.[42][43]

The WiiWare section is being touted as a forum to provide developers with small budgets to release smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat similar to the Xbox Live Arcade and the PlayStation Store). While actual games have been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27, 2007, when Nintendo made an official confirmation in a press release which revealed the first titles would surface sometime in 2008. According to Nintendo, 'The remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds.'

Like Virtual Console games, WiiWare games are purchased using Wii Points. Nintendo handles all pricing options for the downloadable games.[44]

Television Friend Channel[edit]

The Television Friend Channel allowed Wii users to check what programs are on the television. Content was provided by Guide Plus. It was developed by HAL Laboratory. The channel had been said to be 'very fun and Nintendo-esque'.[45][46] A 'stamp' feature allowed users to mark programs of interest with a Mii-themed stamp. If an e-mail address or mobile phone number would have been registered in the address book, the channel could send out an alert 30 minutes prior to the start of the selected program. The channel tracked the stamps of all Wii users and allowed users to rate programs on a five-star scale. Additionally, when the channel was active the Wii Remote could be used to change the TV's volume and channel so that users can tune into their shows by way of the channel.[47] The Television Friend Channel launched in Japan on March 4, 2008, and was discontinued on July 24, 2011 due to the shutdown of analog television broadcasts in Japan. It was never launched outside Japan, as most countries, unlike Japan, have a guide built into set-top boxes and/or TVs.[48] The Television Friend Channel was succeeded by the now-defunct Nintendo TVii, which was standardized for the Wii U console.

Digicam Print Channel[edit]

The Digicam Print Channel was a channel developed in collaboration with Fujifilm that allowed users to import their digital photos from an SD card and place them into templates for printable photo books and business cards through a software wizard. The user was also able to place their Mii on a business card. The completed design would then sent online to Fujifilm who printed and delivered the completed product to the user. The processing of individual photos was also available.

The Digicam Print Channel became available from July 23, 2008 in Japan, and ceased operation on June 26, 2013.[49]

Today and Tomorrow Channel[edit]

The Today and Tomorrow Channel[50] became available in Japan on December 2, 2008, and in Europe, Australia, and South Korea[51] on September 9, 2009. The channel was developed in collaboration with Media Kobo and allows users to view fortunes for up to six Miis across five categories: love, work, study, communications, and money. The channel also features a compatibility test that compares two Miis, and also gives out 'lucky words' that must be interpreted by the user. The channel uses Mii birthdate data, but users must input a birth year when they are loaded onto the channel. This channel was never released in North America, and although it was discontinued on January 30th, 2019 (due to the Wii Shop Channel discontinuation) if you downloaded the channel prior to being discontinued you can still use it, as the channel itself never utilized the internet.

Wii no Ma[edit]

A video on-demand service channel was released in Japan on May 1, 2009. The channel is a joint venture between Nintendo and Japanese advertising agency Dentsu. The channel's interface is built around a virtual living room, where up to 8 Miis can be registered and interact with each other. The virtual living room contains a TV which takes the viewer to the video list. Celebrity 'concierge' Miis occasionally introduce special programming. Nintendo ceased operations of Wii no Ma on April 30, 2012.

Demae Channel or Food Delivery[edit]

A food delivery service channel was released in Japan on May 26, 2009 and was discontinued on March 31, 2017.[52] The channel was a joint venture between Nintendo and Japanese on-line food delivery portal service Demae-can, and was developed by Denyu-sha. The channel offered a wide range of foods provided by different food delivery companies which can be ordered directly through the Wii channel. A note was posted to the Wii Message Board containing what had been ordered and the total price. The food was then delivered to the address the Wii user has registered on the channel.

BBC iPlayer Channel[edit]

Wii access to the BBC iPlayer was interrupted in April 9, 2008, when an update to the Opera Browser turned out to be incompatible with the BBC iPlayer. The BBC chose not to make the BBC iPlayer compatible with the upgrade. This was resolved on November 18, 2009 when they released the BBC iPlayer Channel, allowing easier access to the BBC iPlayer.

The BBC had since offered a free, dedicated Wii channel version of their BBC iPlayer application[53] which is only available in the UK. By February 10, 2015, however, the channel was retired and consequently removed from Wii Shop Channel since newer versions are not compatible, and as per BBC's policy to retire older versions as a resource management.[54] The channel had since been succeeded by the BBC iPlayer app on the UK edition of the Wii UeShop, which was released in May 2015.[55]

Netflix Channel[edit]

A channel released in the United States and Canada on October 18, 2010 and in the UK and Ireland on January 9, 2012. This channel allowed Netflix subscribers to use that service's 'Watch Instantly' movie streaming service over the Wii with their regular Netflix subscription fee, and replaced the previous Wii 'streaming disc' mailed to Netflix customers with Wii and PlayStation 3 consoles from February–October 2010 due to contractual limitations involving Xbox 360 exclusivity. The channel was free to download in the Wii Channels section of the Wii Shop Channel. The channel displayed roughly 12 unique categories of videos with exactly 75 video titles in each category. The TV category had many seasons of videos (i.e. 15–100 episodes) associated with each title. There were also categories for videos just watched, new releases, and videos recommended (based on the user's Netflix subscription history). On July 31, 2018, the ability to download the channel was discontinued; Netflix would drop support for the Wii on January 31, 2019.

LoveFilm Instant Channel[edit]

As of 4 December 2012, a LoveFilm Instant channel was available to download in the UK; the channel was discontinued before the end of 2017.[56]

Kirby TV Channel[edit]

The Kirby TV Channel launched on June 23, 2011 in Europe, Australia and New Zealand, and has since been discontinued. The channel allowed for viewing of the Kirby TV series for free.[57] This channel was succeeded by the Nintendo Anime Channel, a Nintendo 3DS video-on-demand app, available in Japan and Europe, which streamed curated anime or anime-inspired shows, such as the Kirby TV series.

Hulu Plus Channel[edit]

Hulu Plus Channel was a channel for Wii,[58] also as announced in Nintendo Updates on Nintendo Channel.[59] Hulu Plus Channel included classic shows and other Hulu included shows. The channel launched in 2012, and was only available in the United States. As of January 30, 2019, the channel has been discontinued.

The Legend of Zelda: Skyward Sword Save Data Update Channel[edit]

Channel

The Legend of Zelda: Skyward Sword Save Data Update Channel fixes an issue in the game The Legend of Zelda: Skyward Sword.[60] This title is the only Wii game to ever receive a downloadable, self-patching service, wherein previous titles with technical issues, such as Metroid: Other M, required the game's owners experiencing said issues to send their Wii consoles to customer service where Nintendo had to manually fix such issues.

YouTube Channel[edit]

The YouTube channel allowed the user to view YouTube videos on the television screen and had the ability to sign into an existing YouTube account.[61] The YouTube channel, which became available without warning, is currently only available in the North American, UK, Japanese, and Australian versions of the Wii system,[62] with the North American release on November 15, 2012, only three days before the Wii U was released in North America. Google planned to gradually make the channel available on Wii in other countries besides the aforementioned regions.[63] The YouTube channel was initially categorized on the Wii Shop Channel as a 'WiiWare' title by mistake, but this was later fixed when the Wii U Transfer Tool channel became available. On June 26, 2017, YouTube terminated legacy support for all devices that continue using the Flash-based YouTube app (typically found in most TV devices released before 2012), which includes the Wii.[64]

Wii U Transfer Tool Channel[edit]

This application became available on the Wii Shop Channel the day the Wii U was released per respective region. The only purpose of this channel is to assist transferring all eligible content out from a Wii console to a Wii U console, where the said content would be available via Wii Mode on the target Wii U. The application can transfer all available listed WiiWare titles (initially with the sole exemption of LostWinds for unknown reasons, but the game had since become available for both transfer to and purchase on Wii U since May 2014), all available listed Virtual Console titles, game save data, DLC data, Mii Channel data, Wii Shop Channel data (including Wii Points, conditional that accumulated total does not exceed 10,000 Wii Points on target Wii U), and Nintendo Wi-Fi Connection ID data to a target Wii U (albeit now moot since the service was discontinued in May 2014), but it cannot transfer Wii settings data, pre-installed WiiWare/Virtual Console titles (such as Donkey Kong: Original Edition that came pre-installed in the PAL version of the Super Mario Bros. 25th Anniversary Wii bundle), any game or application software that had been since delisted from the Wii Shop Channel prior to the release of Wii U (such as the Donkey Kong Country trilogy), software that is already available on the target Wii U's Wii Mode, WiiConnect24-supported software and save data (which includes the 16-digit Wii console Friend Code), and Nintendo GameCube save data since the Wii U does not support the latter two. It is possible to move content from multiple Wii consoles to a single target Wii U console, as well as multiple transfers from a single Wii console if required, albeit the last Wii console's content will overwrite any similar Wii data transferred to target Wii U earlier. Due to technical limitations, the channel cannot directly transfer any eligible background data which has been saved on the console's SD card.

The Wii U Transfer Tool Channel features an animation based on the Pikmin series, wherein a visual transfer display of various Pikmin drones would automatically carry the eligible data and software to a Hocotate-based space ship bound for the Wii U. Whilst context dynamic, this animation is not interactive, and only exists for entertainment purposes.

The ability to transfer content from the Wii to the Wii U will continue to be available for the foreseeable future post the Wii Shop Channel's shutdown on January 31, 2019.

Amazon Video[edit]

Amazon Video, a video on demand service provided by Amazon.com, was released as a downloadable Wii channel in the United States in January 2013; the service was discontinued on January 30, 2019.[65]

Crunchyroll[edit]

In late 2014, Crunchyroll released their video app for the Wii's successor, Wii U, in North America. However, believing there are still many actively connected Wii consoles in its twilight years, Crunchyroll had surprised users with dedicated a Crunchyroll channel for Wii as well, launching the app categorized under 'WiiWare' on October 15, 2015 in North America and the PAL regions.[66] The Crunchyroll Wii channel currently only permits access to Premium account holders to the majority of the prime content.[citation needed] On May 5, 2017, less than 20 months after its launch, Crunchyroll ceased support for the Wii due to technical limitations after the service updated with new technology.[67]

Mii Channel Song

Wii Message Board[edit]

The Message Board allows users to leave messages for friends, family members, or other users on a calendar-based message board. Users could also use WiiConnect24 to trade messages and pictures with other Wii owners, conventional email accounts (email pictures to console, but not pictures to email), and mobile phones (through text messages). Each Wii has an individual wii.com email account containing the Wii Number. Prior to trading messages it is necessary to add and approve contacts in the address book, although the person added will not get an automatic notification of the request, and must be notified by other means. The service also alerts all users of incoming game-related information.

Message Board was available for users to post messages that are available to other Wii users by usage of Wii Numbers with WiiConnect24. In addition to writing text, players can also include images from an SD card in the body of messages, as well as attaching a Mii to the message. Announcements of software updates and video game news are posted by Nintendo. The Message Board can be used for posting memos for oneself or for family members without going online. These messages could then be put on any day of the calendar. The Wii Message Board could also be updated automatically by a real-time game like Animal Crossing.

Wii Sports, Wii Play, Mario Kart Wii, Wii Speak Channel, Wii Sports Resort, Super Mario Galaxy & Super Mario Galaxy 2 use the Message Board to update the player on any new high scores or gameplay advancements, such as medal placements in the former two titles, completions of races including a photo, audio messages, and letters from the Mailtoad via the Wii message board. Metroid Prime 3: Corruption, Super Mario Galaxy, Super Smash Bros Brawl, Elebits, Animal Crossing: City Folk, Dewy's Adventure and the Virtual Console game Pokémon Snap allow players to take screenshots and post them to the Message Board to edit later or send to friends via messages. Except for Nintendo GameCube games, the Message Board also records the play history in the form of 'Today's Accomplishments'. This feature automatically records details of what games or applications were played and for how long. It cannot be deleted or hidden without formatting the console itself.[68] Prior to its closure, the Nintendo Channel was able to automatically tally all Wii game play data from the Message Board and display them in an ordered list within the channel.

Subsequent system updates added a number of minor features to the Message Board, including minor aesthetic changes, USB keyboard support and the ability to receive Internet links from friends, which can be launched in the Internet Channel.

An exploit in the Wii Message Board can be used to homebrew a Wii via a tool called LetterBomb.[69]

Discontinuation[edit]

The WiiConnect24 service has been terminated as of June 27, 2013,[70][35] completely ceasing the data exchange functionality of the Wii Message Board for all Wii consoles, whether as messages or game data. However, Nintendo is still able to continue sending some notification messages after that date to any continuously connected Wii consoles.[citation needed]

SD Card Menu[edit]

The SD Card Menu is a feature made available with the release of Wii Menu version 4.0. This menu allows the user to run Virtual Console games, WiiWare games, and Wii Channels directly from the SD card, which makes it possible to free up the Wii's internal memory. Applications can be downloaded to the SD card directly from the Wii Shop Channel as well.

When running an application from the SD Card Menu, it is temporarily copied to the internal memory of the Wii, meaning the internal memory still must contain an amount of free blocks equal to the application's size. If the internal memory does not have enough space, the Channel will run an 'Automanager' program, which clears up space for the user in one of many ways (selectable by the user).

The manager can place the largest channels on the user's Wii in the SD card, put smaller channels on the SD card until enough space remains to run the channel, clear channels from the left side of the Wii menu to the right side, or from the right side to the left until there are enough blocks to run the channel.[71]

System updates and Parental Controls[edit]

The Wii is capable of downloading updates to its core operating software. These updates may include additional features, patches/fixes, or support for newly released channels. When an update becomes available, Nintendo notifies users by sending a message to their console. Updates are included with certain Wii games, both requiring one to be fully updated in order to play and providing the update should one lack the necessary internet connection.

The Wii Menu also featured Parental Controls to restrict access to certain operations. Nintendo's official website required a Visa or Master Card to verify you, but more people used the reset tool on this page.

See also[edit]

  • Xbox 360 Dashboard/New Xbox Experience (NXE)

References[edit]

  1. ^Kohler, Chris. 'Confirmed: Wii Hardware Stores Player Caricatures, Profiles'. Wired. Archived from the original on August 26, 2006. Retrieved June 3, 2006.
  2. ^'Wii Channel Breakdown'. Archived from the original on April 28, 2009. Retrieved September 16, 2006.
  3. ^'Wii to DS Connection Found in Mii Channel'. Cubed3.
  4. ^Thorsen, Tor (May 7, 2010). 'Nintendo throwing Wii Party, 160 million Miis made'. GameSpot. Retrieved October 31, 2017.
  5. ^'File types compatible with the Photo Channel'. Retrieved January 16, 2007.
  6. ^'Known Compatible Devices – Movie Files'. Retrieved January 16, 2007.
  7. ^'IGN: Wii Thoughts and Suggestions'.
  8. ^'+writeTitle()+'. Web.archive.org (2007-12-13). Retrieved on 2013-08-23.
  9. ^'Archived copy'. Archived from the original on May 5, 2017. Retrieved July 22, 2016.CS1 maint: Archived copy as title (link)
  10. ^'Important information about the closure of the Wii Shop Channel'. Nintendo of Europe GmbH.
  11. ^Hussain, Tamoor (September 29, 2017). 'Wii Shop Channel Is Closing Down'.
  12. ^'Us.Wii.com – The Global Wii Experience Website in English'. Nintendo. Archived from the original on April 3, 2007. Retrieved April 13, 2007.
  13. ^'Madden NFL 07 (Wii)'. CNET. November 19, 2006. Archived from the original on May 24, 2012. Retrieved February 14, 2007.
  14. ^'What is Wii U?'. www.nintendo.com.
  15. ^ ab'Wii launches in South Korea on April 26 with even cheaper Virtual Console games'. April 14, 2008.
  16. ^'News Channel'. Nintendo. Archived from the original on March 12, 2008. Retrieved September 14, 2006.
  17. ^Woodward, Curt (January 25, 2007). 'Wii gamers to get online news service'. Nintendo. Retrieved January 25, 2007.
  18. ^'Wii news for gamers'. CNN. January 25, 2007. Archived from the original on January 28, 2007. Retrieved January 28, 2007.
  19. ^'Wii news for gamers - CNN.com'. January 28, 2007. Archived from the original on January 28, 2007. Retrieved January 19, 2017.
  20. ^GoNintendo » Blog Archive » Wii News Channel updated- What are you waiting for?Archived July 15, 2009, at the Wayback Machine
  21. ^'Archived copy'. Archived from the original on November 22, 2010. Retrieved November 7, 2010.CS1 maint: Archived copy as title (link)
  22. ^Wii Official Site - Enhance Your WiiArchived November 27, 2011, at the Wayback Machine. Nintendo.com. Retrieved on 2013-08-23.
  23. ^Wii will be using the opera browserArchived February 6, 2007, at the Wayback MachineConsole Watcher
  24. ^'The Opera browser for Wii launches just in time for the holidays - Opera'. www.operasoftware.com.
  25. ^[1][dead link]
  26. ^'Play with the Web: Opera browser now available for download on Wii - Opera'. www.operasoftware.com.
  27. ^Corey Faller. 'New Wii firmware update, brings Internet Channel perks'. N-Sider.
  28. ^Matt Martin. 'Nintendo now offering Wii Internet Channel for free'. GamesIndustry.
  29. ^'Second quarter 2006 Financial Presentation'(PDF). Opera Software. Archived from the original(PDF) on October 16, 2006.
  30. ^'DS demos on your Wii in Japan'. Club Skill. November 27, 2007. Archived from the original on December 13, 2007.
  31. ^Nintendic » Nintendo Channel dated for US, WiiWare integratedArchived April 25, 2008, at the Wayback Machine
  32. ^'Nintendo announces Q2 release schedule'. Nintendo. April 24, 2008. Archived from the original on May 30, 2012. Retrieved April 24, 2008.
  33. ^''Everyone's Nintendo Channel''. Nintendo.co.jp.
  34. ^Thomas East. 'ONM launches Nintendo TV'. ComputerAndVideoGames.
  35. ^ ab'Discontinuation of WiiConnect24 Services Wii & Wii mini Nintendo Support'. en-americas-support.nintendo.com. Retrieved September 15, 2018.
  36. ^[2][dead link]
  37. ^Randy Nelson. 'Nintendo: Wii 'Speaker Channel' for blasting Band Bros. sequel'. Joystiq.
  38. ^'Pump up the volume and Jam with the Band!'. Nintendo of Europe. April 13, 2010. Retrieved April 27, 2010.
  39. ^'Touch-DS.jp - 'Massachusetto! Band Brothers DX 'was experienced'. June 22, 2008. Archived from the original on June 22, 2008.
  40. ^Boyes, Emma (March 25, 2008). 'WiiWare launching in Japan March 25'.
  41. ^Adegoke, Yinka (February 20, 2008). 'UPDATE 1-Nintendo rolls out Wii fitness game product'. Reuters. Retrieved February 21, 2008.
  42. ^Nintendo of Europe (April 24, 2008). 'Nintendo announces Q2 release schedule'. Archived from the original on May 30, 2012. Retrieved April 24, 2008.
  43. ^nintendo.com.au – News from NintendoArchived June 2, 2003, at the Wayback Machine
  44. ^'Nintendo's WiiWare Paves the Way for Fresh Games, Cool Consumer Experiences'. Nintendo of America. June 27, 2007. Retrieved December 15, 2009.
  45. ^'Nintendo News : TV Schedule and Wii Shop Upgrade for Wii'. Archived from the original on February 7, 2015. Retrieved February 19, 2016.
  46. ^'N-Europe: News: No Wii Price Cut & A New Wii Channel'. October 28, 2007. Archived from the original on October 28, 2007.
  47. ^John Tanaka (March 2, 2008). 'TV Guide Hits Japanese Wii'. IGN. Retrieved April 18, 2008.
  48. ^Michael Kanellos. 'Will the Wii be a set-top box?'. CNET.
  49. ^'Fujifilm and Nintendo jointly start photo order service 'Wii digital camera print channel'!'. Nintendo.co.jp.
  50. ^'Free Today and Tomorrow Channel launches for Wii'. Nintendo of Europe GmbH.
  51. ^'Wii Channels' (in Japanese). Nintendo. Retrieved September 14, 2009.
  52. ^'Wii Channels' (in Japanese). Nintendo. Retrieved April 26, 2009.
  53. ^'Dedicated BBC Wii Channel, Looking into Games Development'. Cubed3.
  54. ^'Archived copy'. Archived from the original on February 27, 2015. Retrieved May 29, 2015.CS1 maint: Archived copy as title (link)
  55. ^McFerran, Damien (May 28, 2015). 'BBC iPlayer Finally Arrives On The Wii U eShop'. Nintendo Life. Retrieved May 29, 2015.
  56. ^'LOVEFiLM on Wii Launch'. Retrieved December 4, 2012.
  57. ^'Kirby TV Channel Available on Wii – Kirby set to be the latest star of the small screen'. Nintendo Australia. June 23, 2011. Retrieved June 23, 2011.
  58. ^'Hulu coming to Wii and 3DS'. Archived from the original on October 22, 2011. Retrieved October 26, 2011.
  59. ^Nintendo Updates (October 21, 2011)
  60. ^'Attention: The Legend of Zelda: Skyward Sword – About the Song of the Hero Quest after meeting Levias'. Nintendo Australia. Archived from the original on January 12, 2012. Retrieved December 22, 2011.
  61. ^'Wii Channels - YouTube'. Nintendo. Retrieved November 14, 2012.
  62. ^'YouTube finally makes it to the Wii'. Wii.MMGN.com. Archived from the original on November 20, 2012. Retrieved December 17, 2012.
  63. ^Darby, Matt (November 15, 2012). 'YouTube app now on Nintendo Wii in the U.S.' Official YouTube blog. Retrieved November 20, 2012.
  64. ^'YouTube Flash app for TVs no longer available - YouTube Help'. support.google.com. Retrieved August 7, 2018.
  65. ^'Amazon - Press Room - Press Release'. phx.corporate-ir.net. Retrieved June 23, 2018.
  66. ^Luster, Joseph (October 16, 2015). 'Crunchyroll App Now Available on Nintendo Wii'. Crunchyroll. Retrieved October 16, 2015.
  67. ^Nate (May 5, 2017). 'UPDATE: Xbox 360 and Wii App Support'. Crunchyroll. Retrieved January 12, 2019.
  68. ^'Reasoning Behind the Wii'. Nintendo. September 14, 2006. Archived from the original on December 9, 2006. Retrieved September 14, 2006.
  69. ^'LetterBomb'. please.hackmii.com. Retrieved January 6, 2019.
  70. ^Life, Nintendo (April 12, 2013). 'Nintendo to Pull the Plug on Several Online Wii Channels'. Nintendo Life. Retrieved June 23, 2018.
  71. ^Lucas M. Thomas. 'The Wii Update You've Waited For'. IGN.

External links[edit]

  • Wii Menu from Nintendo.com
  • Introducing Wii Menu from Wii.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Wii_Menu&oldid=896119004#Mii_Channel'
A Mii created to resemble William Gasarch

A Mii (/mi/) is a customizable avatar used on several Nintendovideo game consoles and mobile apps. Miis were first introduced on the Wii, and later appeared on the Nintendo 3DS, Wii U, Nintendo Switch, and various Nintendo apps for smart devices.

Miis can be created using different body, facial, and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player (such as in the Wii series), or in the case of certain games (such as Tomodachi Life and Miitopia), portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications. On the 3DS and Wii U, user accounts are associated with a Mii as their avatar, and used as the basis of the systems' social networking features, most prominently the now-defunct Miiverse. On the Nintendo Switch, a Mii can still be used as an account avatar, but avatars depicting various Nintendo characters are also available. However, games such as Mario Kart 8 Deluxe, Go Vacation, Super Smash Bros. Ultimate and New Super Mario Bros. U Deluxe use Miis as playable characters. Miis are also used as profile pictures for Nintendo Accounts, and can be used in Nintendo smart device games such as the now-defunct Miitomo and Super Mario Run.

  • 2Mii creation
  • 3Wii
  • 4Nintendo DS
  • 5Nintendo 3DS
  • 6Wii U

History[edit]

Nintendo's first public debut of free-form personal avatar software was at the Game Developers Conference in 1997, during the Nintendo 64 era. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a Famicom game, where a user could draw a face onto an avatar. Miyamoto commented that the concept could not be turned into a game and the concept was suspended.

In 1999, the 64DD (a disk drive peripheral for the N64), was launched in Japan. Nintendo had produced a short film using the 64DD's Mario Artist: Talent Studio's avatar maker, which includes clothes and a built-in movie editor. The player can optionally utilize the Game Boy Camera and the 64DD's Capture Cassette to put their own face upon the avatar.

The next avatar implementation was for the Nintendo e-Reader and GameCube. Along with the Game Boy Camera, it can build an avatar maker. Miyamoto showed another short film they made with this software, which was shown at E3 2002 with the name Stage Debut. This software, renamed to Manebito, was discontinued prior to release.[1]

Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii, which was necessitated by the development of the game Wii Sports.[1]:2

Mii creation[edit]

The Mii Channel, the first application used to create and view Mii characters on the Wii.

Mii characters are created and stored in the Mii Channel or the Mii Maker, which are pre-installed on the Wii and the Nintendo 3DS/Wii U consoles respectively. While the user can assign a gender, name, birthday, and favorite color to a Mii, the majority of the interface used for Mii creation focuses on the appearance of its face and head: the user is given a variety of different hairstyles, eye, nose, and mouth shapes, and other features such as facial hair or wrinkles, to select from. Most of the facial features can be further adjusted, including their size, position, color, and alignment. Accessories such as hats and glasses are also available to add, and the Mii's height and build can also be adjusted. The Mii Maker installed on the Nintendo 3DS and Wii U can use facial recognition to generate a Mii, which selects facial features based on a photograph of a person's face taken with the system's and GamePad's cameras respectively. The features can then be fine-tuned by the user.[2] These versions also have more options than their Wii counterpart. Because the selection of facial features is considered by some to be limited,[citation needed] users are encouraged to develop caricatures of real persons instead of accurate depictions.

Special Miis[edit]

Nintendo periodically releases special Miis, usually during E3 or to commemorate game and franchise anniversaries. For a limited time between March 13 and March 30, 2007, Wii owners in Japan were sent Mii versions of comedian Sanma Akashiya and tennis player Shuzo Matsuoka. The duo had been featured in Japanese promotions for the Wii, highlighting Miis themselves.[3] Miis of Satoru Iwata and Reggie Fils-Aime (the presidents of Nintendo and Nintendo of America, respectively) were released on the 3DS for the 1st anniversary of the handheld console. During 2013, Nintendo released special Miis of Shigeru Miyamoto and Kensuke Tanabe, and during E3 2013, also released special Miis for Takashi Tezuka, Koichi Hayashida, Eiji Aonuma, and Hideki Konno. Their Miis feature gold pants, as opposed to a gray pair, and cannot be edited or copied. If owners transfer them to another Wii or Wii Remote, they will be removed from their original location, instead of traditionally making another copy.

In late 2011, Nintendo released Swapnote/Nintendo Letter Box for the Nintendo 3DS, which features an original female Mii character called Nikki (ニッキー). Nikki gained a relatively small fan base of her own right, especially in Japan, and ever since then Nintendo featured the character in a few other games and apps, such as Nikki no tabi suru kuizu (ニッキーの旅するクイズNikki's Travel Quiz), a Nintendo 3DS travel guide app that was exclusively distributed via the now-defunct Club Nintendo in Japan.

Editing limitations[edit]

It is possible to create special Mii-like characters through the use of third-party software, but Nintendo typically will force these entrepreneurs to shut down.[4] Sometimes when a customer has needed to return his or her Nintendo Wii for service, a replacement machine must be sent. When that happens, the Mii software recognizes it is a different system and will not allow any editing of Miis created on the original system. Nintendo, while offering to copy game data and Miis to the new machine, will not alter the Miis so that they can be edited on the replacement machine.[5]

Wii[edit]

Mii Channel[edit]

The Mii Channel is the app that allows Mii creation on the Wii. It can store up to 100 Miis and Wii Remotes are also able to store and transfer up to ten Miis to other consoles. It is also possible to see other Miis from TV shows and games.

Uses in games[edit]

The Mii Contest Channel in Europe.

Miis are intended to be an extension of the player, and in keeping with this spirit, the user can use them in several Nintendo titles for the Wii. Wii Sports is perhaps the best-known example of this, and it adds a further personal touch to Miis by saving game statistics and records for individual Miis. Miis will make cameo appearances as computer controlled opponents, teammates or within the audience. Miis have been used to serve as game file icons (profiles) within several games. Often appearing as just a head for identification, this Mii has no impact on the actual gameplay other than to identify a player in another way besides name.

Miis are primarily used in games such as Wii Sports, Wii Play, Wii Fit, Wii Party, Wii Fit Plus, Wii Music and Wii Sports Resort. Players can also use their Miis, however, in other first-party games, most noticeably within WarioWare: Smooth Moves, Mario & Sonic at the Olympic Games, Mario Party 8, Mario Kart Wii, Mario Super Sluggers, Animal Crossing: City Folk (using their Mii's head as a mask) and in Go Vacation. The Japan-only Sega game Pachinko: Sammy's Collection is the first third-party game to incorporate Miis, while the Wii version of FIFA Soccer 08 is the first third-party game released in North America and in Europe and Australia to use the Mii Channel. Many other games, like We Ski, and Guitar Hero World Tour and Sonic Colors also use Miis.

While a Mii's head always remains the same, its body varies between games. For example, in Wii Sports, the Mii's body is stylized, with spherical floating hands and bearing no arms, but in Wii Fit its body is designed to look more natural, and its weight will be determined by the weight the Wii Fit found of the player in Wii Fit tests. Sometimes Miis will wear outfits in context with the game. In Super Mario Galaxy and its sequel, the Miis can be optionally used for the planet's icon that represents the save file, the other option being to use Mario characters for the planets. Only the Mii's head is shown and it's shown in a sphere-shape like the planet. In Mario Kart Wii, Mii racers can be dressed in jumpsuits, or Mario style overalls for males and a Peach style dress for females, in Dr. Mario Online Rx, Miis appear in medical clothing, and in Metroid Prime 3: Corruption, where they appear as bobblehead dolls, they will be dressed up in bounty hunter Samus Aran's Power Suit. In MLB Power Pros, Miis are designed to look like regular Power Pro-kun avatar, with legs detached from the main body. In Dance Dance Revolution Hottest Party 2, the Mii's body is formed more like a regular human. This design was however, criticized by IGN's Lucas M. Thomas, who sarcastically commented that '[it] doesn't look disturbing at all.'[6]

Everybody Votes Channel[edit]

Channel

Miis were also incorporated in the downloadable Everybody Votes Channel, where Miis represented the voter. Up to six different Miis could be registered within the channel to use in voting. The channel was discontinued along with the Check Mii Out channel by Nintendo on June 28, 2013 as they moved on to other next-generation projects.

Check Mii Out Channel[edit]

Another Mii-centric channel, the Check Mii Out Channel, also known as the Mii Contest Channel (MiiコンテストチャンネルMī Kontesuto Channeru) in Japan, Europe, and Oceania, was released on November 11, 2007. Perhaps an evolution of an idea shared by Shigeru Miyamoto at the Game Developers Conference in 2007, this channel allowed players to upload their Mii characters and share them with other users. There were also popularity contests, in which players would design a Mii that would personify a specific idea or character and then vote on the Mii that would best fit the suggestion.[7] The channel was available for free download on the Wii Shop Channel from November 12, 2007 until June 27, 2013, when Nintendo discontinued the channel along with the Everybody Votes channel.

Nintendo DS[edit]

Although the platform lacks native support for Mii creation, a few games on the Nintendo DS console do support Mii functionality, and will work in conjunction with the Wii's Mii Channel.

Uses in games[edit]

Miis can be transferred from a user's Wii to supported Nintendo DS games via the Mii Channel. A code must be entered by the user to unlock the feature on the Mii Channel. (In order, tapping A, B, and 1 buttons on the Wii Remote, then holding down the 2 button for three seconds.)[8]

The Nintendo DS game Personal Trainer: Walking uses Miis to allow players to track their progress in the game. Players are also able to create Miis in-game.[9] The Nintendo DS version of Final Fantasy Crystal Chronicles: Echoes of Time also uses Miis.[10]

The life-simulation game, Tomodachi Collection (only released in Japan) for the Nintendo DS also uses Miis and has a built-in Mii editor. Miis from the user's Wii's Mii Channel can be transferred to the game, and vice versa.

Nintendo 3DS[edit]

Mii Maker[edit]

The Mii Maker (MiiスタジオMī Sutajio, lit. 'Mii Studio') is the app that allows Mii creation on the Nintendo 3DS. It can each store up to 100 Mii characters. It is also possible to see other Mii characters from TV shows and games. The Mii Maker installed on the Nintendo 3DS can use facial recognition to generate a Mii, which selects facial features based on a photograph of a person's face taken with the system's cameras.

Uses in games[edit]

Unlike the Nintendo DS, which features limited support of Mii characters, its successor the Nintendo 3DS features Miis as a standard. Similarly to the Wii's Mii Channel, the Nintendo 3DS features its own Mii-creating application called Mii Maker, which is more advanced than the Mii Channel.[11]

Mii characters can be created manually with Mii Maker as on the Wii's Mii Channel, but they can also be created automatically through the use of the Nintendo 3DS's cameras. The system captures an image of a subject's face, and the application converts the image into a Mii likeness using integrated recognition software. Automated Mii character designs can be manually adjusted. Mii characters can also be imported from the Wii to the 3DS or from the 3DS to the Wii U. However, Miis cannot be sent from the 3DS to the Wii, as Mii Maker features an expanded selection of design parts that are not available on Mii Channel.[12]

The Nintendo 3DS can generate and read QR codes that represent Mii characters. QR codes and pictures of Mii characters can also be transferred to an SD card in any picture format, and be used in various ways, such as posting them on a web page. Miis on the Nintendo 3DS can also be used in conjunction with the device's Augmented Reality software - the software includes a mini-app named 'Mii Pics' which allows the user to take a photo of their Mii within a regular photo, using an augmented reality card included with the system.

The first Nintendo 3DS game to include support for Mii characters is Pilotwings Resort. Miis obtained through StreetPass appear as non-player characters in Nintendogs + Cats. Mii characters also appear in Pokémon Rumble Blast, Mario Kart 7, and in many more games.

Currently, the most notable game to feature Miis in their entirety is Tomodachi Life, the sequel to Collection. This is also the first game to give Miis complete lines of dialogue as well as the first game to allow players to choose what Miis say. Miitopia is another Mii-centric game title for the Nintendo 3DS.

StreetPass Mii Plaza[edit]

A feature on the Nintendo 3DS, the StreetPass Mii Plaza (すれちがいMii広場Surechigai Mī Hiroba) makes use of the handheld's StreetPass feature, which data between nearby Nintendo 3DS consoles in standby mode. As Miis are gathered in the plaza, they can be used in two minigames, Puzzle Swap and Find Mii (known as StreetPass Quest in PAL regions). In Puzzle Swap, players can exchange pieces of several jigsaw puzzle panels based on Nintendo games, in which there were initially seven, but this number increased with occasional updates. Find Mii is an RPG minigame in which players use the Miis they gathered to fight through dungeons, earning accessories for their Mii. Each Mii possesses a different type of magic depending on their color, and become more powerful if the player meets them more than once. These games can be optionally played with Play Coins, though the results are more random than with Streetpass Miis. On December 6, 2011, the feature was updated to include SpotPass functionality, as well as new puzzle panels, a sequel to Find Mii, a map showing where players met other Miis, Accomplishments and a music player.[13]

Special Miis released by Nintendo and obtained through SpotPass can also be used in StreetPass Mii plaza. They have access to all Puzzle Swap pieces and provide a level 5 player for Find Mii.

Wii U[edit]

Mii Maker[edit]

Screenshot of the Mii Maker's creation tool on Wii U.

The Mii Maker (MiiスタジオMī Sutajio, lit. 'Mii Studio') is the app that allows Mii creation on the Wii U. It can each store up to 3,000 Miis. It is also possible to see other Mii characters from TV shows and games. The Mii Maker installed on the Wii U can use facial recognition to generate a Mii, which selects the features based on a photograph of a person's face taken with the Wii U GamePad camera.

Uses in games[edit]

Mii characters evolve further for the Wii's successor, Wii U. In addition to previous uses on the Wii, Mii characters are wholly integrated into the Wii U's social online network Miiverse, the WaraWara Plaza community where clusters of Mii characters crowd around the hottest games, and being depicted as personal avatars for individual Wii U players, who have the ability for twelve separate Nintendo Network ID User accounts that can be used on a single console at a time. User accounts with Mii representatives are used for both games and apps such as Nintendo TVii. Mii characters can be transferred from the Wii and/or the Nintendo 3DS to the Wii U, in which in the latter's case transfers between consoles can occur as many times as possible, as the Wii U has its own Mii Maker app similar to that of the Nintendo 3DS version, where Users could transfer, create, and/or store up to 3000 Mii characters on the Wii U. Mii characters are also set to return as in-game characters for certain Wii U games, which in addition to Nintendo-published launch titles such as Super Smash Bros. for Wii U, Mario Kart 8, New Super Mario Bros. U and Nintendo Land, they will be also be included in third-party titles such as ESPN Sports Connection and Sonic & All-Stars Racing Transformed.

Nintendo Switch[edit]

Miis can be used on the Nintendo Switch to represent accounts; unlike previous Nintendo consoles, users may optionally use a Nintendo character as their avatar instead, but Miis can still be integrated into games such as Mario Kart 8 Deluxe, Go Vacation, Super Smash Bros. Ultimate and New Super Mario Bros. U Deluxe. The Mii Maker is located within the console's system settings menu and, unlike previous Mii Makers, provides unnatural hair colors. Miis can be transferred between Switches and imported from a 3DS or Wii U using an amiibo figure. Miis can also be imported from a Nintendo Account.[14] Like with the Wii and Nintendo 3DS, the Nintendo Switch can hold up to 100 Miis.

Other platforms[edit]

When the freemium mobile app Miitomo launched on iOS and Android devices, it was possible for the first time to create Mii characters without the need for a Nintendo console. Mii characters created on the app initially resembled their Wii U counterparts, with a later update introducing Nintendo Switch standards, and use the same attributes. Nintendo Account holders can opt to use the app to create Mii avatars without the need to link their accounts to any Nintendo console, with the option also available. Miitomo was also be used to support Mii avatars on other Nintendo apps for smart devices. For example, an update released for Super Mario Run on April 25, 2017 introduced player Mii icon customization options with the support of Miitomo, and its in-game costumes, via the same Nintendo Account.[15]Miitomo was only available in 60 of the 165 countries/territories recognized by Nintendo Accounts by May 9, 2018, when it was discontinued.

On May 24, 2018, Nintendo introduced a browser-based Mii editor called Mii Studio.[16] The editor is integrated into all Nintendo Accounts for users in all regions, including regions that did not originally have official support for Miitomo. Mii Studio supports all Mii attributes and standards introduced for the Nintendo Switch. Up to six Mii avatars can be created at a time, including any Mii imported from a linked Nintendo Network ID.

See also[edit]

  • PlayStation Home, which also featured avatar creation

References[edit]

  1. ^ abEguchi, Katsuya; Ota, Keizo; Yamashita, Yoshikazu; Shimamura, Takayuki. 'Wii Sports' (Interview). Interviewed by Satoru Iwata. Nintendo. Retrieved September 5, 2014.
  2. ^Plunkett, Luke (1 October 2010). 'Using Magic, The 3DS Can Make A Mii Using A Photo'. Kotaku.
  3. ^'Nintendo Japan Offering Celebrity Miis'. Retrieved 2007-06-16.
  4. ^'Mii Editor.com'. Retrieved 2008-11-06.
  5. ^'Nintendo Tech Forums'. Retrieved 2008-11-06.
  6. ^Lucas M. Thomas (2008-07-17). 'E3 2008: Feet-on Dance Dance Revolution: Hottest Party 2'. IGN. Retrieved 2008-08-02.
  7. ^'Nintendo Says 'Check Mii Out' With Creative New Channel for Wii'. 2007-11-08. Retrieved 2009-12-15.
  8. ^Wii to DS Connection Found in Mii Channel
  9. ^Personal Trainer: Walking Brings Mii Making To The DS
  10. ^Final Fantasy Crystal Chronicles : Echoes of Time for the Wii & DS A new Nintendo DS game, Friend Connection will have Mii support.
  11. ^'September 29, 2010 Nintendo Conference 2010'. 2010-09-29. Retrieved 2011-01-03.
  12. ^Import Miis from Wii to 3DS one-way only - News - Aussie-Nintendo.com
  13. ^Record 3D Movies on Your 3DS Starting Now
  14. ^Schreier, Jason (January 19, 2017). 'Nintendo Answers (And Avoids) Our Switch Questions'. Kotaku. Retrieved January 19, 2017.
  15. ^Vogel, Mitch (April 25, 2017). 'Super Mario Run Version 2.1.0 Is Now Live'. Nintendo Life. Retrieved April 28, 2017.
  16. ^Calvert, Darren (May 24, 2018). 'Mii Studio Provides An Easier Way To Create Miis'. Nintendo Life. Retrieved May 24, 2018.

External links[edit]

  • Mii Channel at Nintendo.com
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